Let’s Make Something.

Whether it’s a song, a tour, a course, or something else entirely, I’d love to help you refine your vision and figure out what makes your project special. With the better part of a decade in learning design and live production experience, we’ll work through a stepwise process to help you identify your creative goals and what success looks like, no matter where you’re starting from. We’ll look at what inspires and motivates you, learn what we can from that, and learn how to apply it to your ideas to bring your vision to life. Sometimes that means finding the right people to bring in, finding ways to break out of old patterns, or taking a wholly different approach. As an artist, I’ve written and performed with collaborators in most genres.

As a learning designer, my work has been seen by tens of thousands of learners worldwide, and expanding access to a high quality education is my goal in all of my projects. I predominantly use a backwards-design process, making heavy use of the ADDIE and SAM instructional design models, alongside Bloom’s domains for targeted outcomes. I fundamentally reject the idea of a disembodied “user” — when it comes to learning design, our learners are people. We improve our connection with our outcomes, each other, and ourselves when we stay learner-centered. Learning is the greatest gift we can give to one another; knowledge is the most powerful tool we use to lift each other up.

As a bassist, learning designer, game master (for whatever ttrpg is in vogue), support player in most games, my modus operandi is to serve our shared goals. You could say connection and collaboration are of paramount importance to me.

Whatever you’re striving to put out into the world, the right combination of determination, critical thinking, and empathy can get it across the finish line.

Let’s make something interesting together.

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